One of Airship Images main clients is Playground games/Microsoft game studios. As the primary artist, we developed 19 characters for the original Forza Horizon game.
I worked with Incubator Effects and Brent Sims on the collection of short films 'Grave Shivers'.
My role was Visual Effects Supervisor and Principal Artist.
I also created the Intro Sequence shown in the trailer.
Part of a live demo on Twitch.tv, Over a couple of weeks I created this character and rendered in Marmoset Toolbag ( realtime ).
M4A1, High res weapon.
Various Likeness studies as sculpts.
Created for the Olympics to promote a chinese sportswear brand
A Dwarf I made for the Polycount Art jam. The whole project was completed in 17 hours.
Painting in background from
Yellow Painting, 2001
Photo from Rafael Padilla
Supporting render for the Echo.L chair used.
I worked with Maverick as Art Director on the Crysis 2 : The Wall Trailer. Working on an early build of the engine we produced the whole trailer in-engine.
Various mobile phones made for various jobs. I placed an emphasis on the realism of the renders.
This advert was created for the World Cup promotion in Turkey. Created with Industrial Digital Arts based in Turkey the project demanded an ultra high res image with millions of blades of grass.